Haze
Haze uses a simplified physical atmospheric scattering
model. Optionally, visibility can be made a function of
distance to the map center, and edge of atmosphere may be
moved away from the viewer.
Make visibility a multiple of distance to map center. This
can help make atmospheric effects more pronounced as you
move closer to the object of interest, leading to better
visual hierarchy.
Make atmosphere start at a distance, derived from how far
the viewer is from the center. This ensures the center of
the view and the foreground stay clear of haze.