relief lab
Light
These parameters control the light-source geometry and intensity under the Blinn-Phong lighting model.
Type
A tracking light follows the observer, with its geometry defined in the plane perpendicular to the direction of the view. A geographic light follows the map center, with its geometry defined in the local north-east-down reference frame.
Azimuth
Elevation
Ambient intensity
Light colors
Diffuse
Specular
Shading
Combined shading computes the diffuse shading coefficient from a geometric average of the three available shading methods.
Haze
Haze uses a simplified physical atmospheric scattering model. Optionally, visibility can be made a function of distance to the map center, and edge of atmosphere may be moved away from the viewer.
Make visibility a multiple of distance to map center. This can help make atmospheric effects more pronounced as you move closer to the object of interest, leading to better visual hierarchy.
Make atmosphere start at a distance, derived from how far the viewer is from the center. This ensures the center of the view and the foreground stay clear of haze.
Vertical exaggeration may be expressed as a power-law function of the scale denominator, as a linear function of elevation, or both. When both are used, the final vertical exaggeration is determined as the product of the two contributing factors.
Vertical exaggeration factor, depending on scale denominator. Note the logarithmic scale.
Computed map scale at map center --
Scale-based VE factor --
Vertical exaggeration factor, depending on elevation in meters above sea level.
Device PPI
The true scale at map center is determined by the device physical CSS PPI. Set it accordingly for more accurate scale-based vertical exaggeration settings and scale readings.
Rendering